
After defeating a requisite number of enemies from one time period, a mother ship appears. This allows shots to reach many different angles as you fire and turn. Your plane remains centered on the screen as you steer, and although you can only point it in 8 directions, turning the plane allows it to sweep through each direction to align with your joystick. A single 8-way joystick controls your plane while a pushbutton fires 3 consecutive shots forward. Time Pilot is a vertically-oriented single-player (or two-player taking turns) shooter in which you fly a modern jet fighter through time against enemies from each era of aviation. Overlays available for both Konami and Atariu versions in the Overlay Repo. The game resets if the checksum doesn't match.This game was selected as the MAME Random game Of the Week (MAME ROW)#51 The game gets the checksum of the bytes in the range of 0x4880- 0x4980 (Konami) / 0x0BB0- 0x0CAF (Centuri) / 0x3750- 0x384F (Atari).When the game is about to draw the high score entry screen. The game resets if the checksum doesn't match. The game gets the checksum of the bytes in the range of 0x01F1- 0x02F0 (Konami) / 0x5291- 0x5390 (Centuri) / 0x2750- 0x284F (Atari).When the game is transitioning to the high score entry screen. If the "N" in the copyright string isn't using palette 05 or 10, the game resets.When the player is about to enter Stage 5 (A.D. If the "K" in the copyright string isn't using palette 05 or 10, the game resets.When the player is transitioning to the next stage. If that byte has been modified, the explosion will either create garbage graphics or hang the game. The game loads the tilemap byte from the second Konami copyright string's palette ID - this should be 05 in a normal game.When the player is exploding after losing a life. If the "M" in the copyright string isn't using palette 05 or 10, the game resets.The game checks to see if certain characters in the Konami copyright string have been modified and saves those values in RAM before starting a new game. The following four checks are only in the Konami version. The second check gets the checksum of the bytes in the range of 0x4AA0- 0x4BA0 (Konami) / 0x1880- 0x197F (Centuri) / 0x16A0- 0x179F (Atari).If the checksum doesn't match, the game hangs. The first check gets the checksum of the first three bytes of the second copyright string (Konami / Centuri) or the first copyright string (Atari).On the transition from the demo / game to the title. The game hangs if the checksum doesn't match. The game gets the checksum of the bytes in the range of 0x4D9F- 0x4E9E (Konami) / 0x0114- 0x0213 (Centuri) / 0x0090- 0x018F (Atari).In the Konami version only, the game gets the checksum of 0x0711- 0x0811.The game hangs if the checksum doesn't match.īefore drawing enemy plane icons on HUD. The second check gets the checksum of the bytes in the range of 0x3310- 0x340F (Konami) / 0x4850- 0x494F (Centuri).The first check gets the checksum of the bytes in the range of 0x0008- 0x0307 (Konami) / 0x0038- 0x0307 (Centuri) / 0x4930- 0x4C2F (Atari).On the transition from the high score table to the game demos. If it doesn't use either, the game hangs. In the Konami version only, before displaying the high score table, the game checks to see if the copyright string is using palette 05 or 10.The game resets if the checksum doesn't match.īefore displaying the high score table. In the Konami version only, the game gets the checksum of 0x086B- 0x087E (The copyright string).There are multiple checks on the title screen. If the checksum doesn't match, the game resets. On the crosshatch screen, the game gets the checksum of memory space 0x5648- 0x5647 (Konami) / 0x0E20- 0x0F1F (Centuri) / 0x0BC0-0CBF (Atari). If the checksum doesn't match, the game will not boot. The game gets the checksum of three bytes: The palette number for the Konami copyright string on the title screen, the first character ("©" or "L" depending on the publisher), and the third character ("K" or "C"). but it's more complicated than that, because there are many more checks to keep pirates at bay. Potential pirates would have to find both strings to actually change the text on the title screen. The game draws the first string on even-numbered frames and the second string on odd-numbered frames. There are two copies of the Konami copyright string in the game: One at 0x086D (Konami) / 0x086F (Centuri) / 0x086C (Atari), and another at 0x4902 (Konami) / 0x4925 (Centuri) / 0x487F (Atari). 1.6 Phase Five - Special Copyright Checks.
